﻿using System;
using Server;
using Server.Mobiles;

namespace Server.Items
{
	/* 
	first seen halloween 2009.  subsequently in 2010, 
	2011 and 2012. GM Beggar-only Semi-Rare Treats
	*/

	public class MurkyMilk : Pitcher
	{
		public override string DefaultName { get { return "Murky Milk";; } }
		public override int MaxQuantity { get { return 5; } }
		public override double DefaultWeight { get { return 1; } }

		[Constructable]
		public MurkyMilk( )
			: base( BeverageType.Milk )
		{
			Hue = 0x3e5;
			Quantity = MaxQuantity;
			ItemID = ( Utility.RandomBool() ) ? 0x09F0 : 0x09AD;
		}

		public MurkyMilk( Serial serial )
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( ( int )0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
